Apocrypha

sm64ex

Super Mario 64 PC port with additional features

A port of Super Mario 64 based off of the n64decomp/sm64 project with additional features. As expected, to build this you will need assets from the original game which cannot be legally provided. The build will extract the assets for you - you will need the original ROM file for either the US, EU or JP versions and copy this file to /usr/portage/distfiles/baserom.{VERSION}.z64

Available in

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tezeta GitHub ↗ 9999 1 2 yr details ›

Versions & arches

VersionOverlay amd64x86 Committed
9999 LIVE tezeta follows upstream — no keywords view · download · history ↗

Use flags of 9999

  • +60fps Enable the 60fps patch.
  • +baserom-us Build using the US ROM (baserom.us.z64)
  • baserom-eu Build using the EU ROM (baserom.eu.z64)
  • baserom-jp Build using the JP ROM (baserom.jp.z64)
  • debug Build with debugging symbols.
  • discord-presence
  • +bettercamera Build with analog camera support.
  • extdata Load textures and soundbanks from external files. Allows you to use texture packs. The default data is copied to a res folder next to the produced executable. For this install, this will be placed in /usr/share/sm64ex
  • nodrawdistance Build with disabled draw distance (every object is active at all times). May affect gameplay.
  • +optionsmenu Enable the Options menu. Accessed with R on Pause menu.
  • textsaves Use INI-based save format instead of the usual binary EEPROM dumps.
  • +texturefix Enable various texture-related bugfixes (e.g. fixes the smoke texture).