d7vk
Vulkan-based implementation of D3D7 and earlier APIs for Linux/Wine, fork of DXVK
d7vk is a fork of DXVK by WinterSnowfall focused on Direct3D 7 and earlier APIs (DirectDraw / D3D2-D3D7). It implements ProcessVertices on the CPU and ships a legacy presentation path for Direct Draw dependent titles, fixing rendering in classic games such as Forsaken, Resident Evil, Praetorians, and Tomb Raider: The Last Revelation.
homepage ↗ github: WinterSnowfall/d7vk
Available in
| Overlay | Newest | Ebuilds | Last activity | |
|---|---|---|---|---|
| bentoo GitHub ↗ | 2.0 | 1 | 21 h | details › |
Versions & arches
Use flags of 2.0
- crossdev-mingw Use sys-devel/crossdev for the toolchain rather than dev-util/mingw64-toolchain (requires manual setup and is mostly unsupported, try disabling if you have issues)
- +ddraw Enable support for DirectDraw and Direct3D 1-7 (ddraw.dll)
- +d3d8 Enable support for DirectX 8 (d3d8.dll)
- +d3d9 Enable support for DirectX 9 (d3d9.dll)
- +d3d10 Enable support for DirectX 10 (d3d10.dll)
- +d3d11 Enable support for DirectX 11 (d3d11.dll)
- +dxgi Enable support for the DirectX Graphics Infrastructure (dxgi.dll)
- +strip Allow symbol stripping to be performed by the ebuild for special files
3 expansion flags (python targets, ABIs, cpu flags…)
- +abi_x86_32
- abi_x86_32
- abi_x86_64